It's been eight months. Sorry about that.
I had thought quite a bit about posting this, for some time now. In case you all hadn't noticed, I'm pretty awful about maintaining this blog. Tonight, however, I'm hot off the heels of sending out five guest blog posts I wrote for the Council of Tymenthia release blog tour. I've also got an hours-old cup of black coffee next to me, and I have the entire Ramones discography on shuffle right now, in celebration of the 40th anniversary of their titular debut album's release, so I suppose I'm in just the right mood.
I read once that adulthood, while often referenced as being an unending series of crises, one after the other, is in fact more like a ceaseless dog pile of crises, each one compounding the last. While I think that assessment might be a bit dire for my tastes, I definitely agree that sometimes life just loves to sling all the things at you at once.
My brother is getting married in just under two months. This past fall my sister got an adorable Tasmanian devil of a puppy. My parents have opted to downsize homes in light of much of our family undergoing so many life transitions. Amid all of this, I have been working diligently to assure that my third novel made it into Realmwalker Publishing Group with ample time to accommodate not only the May 3rd release date, but also to ensure I had author copies for the launch party being hosted by Ad Astra.
One month ago today, I got word that Realmwalker was closing its doors. It was a heck of a way to celebrate my 30th birthday (I also read Dragon in the Doghouse to Deanna's grade 1&2 class that day, too, and that was awesome). Just like that, I found myself one month away from a book release and a major convention without a publisher, leaving me scrambling to get back into the folds of self-publishing.
Now, naturally, when RPG dropped the bomb on its authors, people were upset. I'd be lying if I didn't say that I was upset. In truth, I was probably just as upset with myself as with RPG. There had historically been problems, issues that I and other writers had to deal with that were, frankly, all very relevant red flags that the company was doomed. There were a handful of us who were with Realmwalker nearly from the company's outset, a merry band of pirates in search of the hidden treasures of genre authorship.
Problem was, we had a captain who eventually took on too big a crew, and who wasn't totally sure how to read the treasure map. When our little ship began to spring holes, however, our captain assured us she was still a seaworthy vessel. Some of the crew left at the next port, but several of us stayed on, despite the fact that the holes were so prominent that we could feel our shoes filling with water. I can't speak for anyone else, but I know that for me a slowly sinking ship still felt more reliable than the idea of the ramshackle rowboat I had been manning before.
Fast forward to March, when the crew is finally ordered to abandon ship. I've been expecting this, and I promptly gather my belongings and make for my lifeboat. Some of the other crew, however, opt for outright mutiny. I'm going to drop the nautical references now.
There was angry retribution - jilted authors who wanted blood. A part of me understood the frustration of feeling like you had been sold a false bill of goods, like the golden ticket you saw was just torn up in front of your eyes. What I saw over the following couple of weeks, however, was puerile, vitriolic. People were, and to a degree some still are, acting less like professional authors and more like petulant children. I know that for me it soured my opinion of a lot of people, and has made me more cautious of who I associate with professionally than the initial fall of RPG did.
It's a little ironic, really. Contemporary genre writers are so enamoured with the idea of moral greys, but the speed with which some people were ready to point and cry "villain" in this instance was staggering.
Ultimately, a lot of people were hurt by this, on both sides of the fence, and all I can do is hope that everyone can manage to find peace, and get their sea legs back. After all, being marooned on land does not a happy pirate make.
Okay, I'm done with the nautical references for real this time.